Showing posts with label mods. Show all posts
Showing posts with label mods. Show all posts

Wednesday, 19 November 2008

Escape!

Pysan has escaped the DK starter area and is just taking a walk into Orgrimmar to have a chat with Thrall. The guards are reacting badly to his presence, and throwing rotten apples and doing some sort of silence so he can't ride his mighty steed.

After trying Magic Runes I can say it works much better with ArcHud2 than RuneWatch. I can arrange the vertical rune bar slightly to the left of ArcHud so I can watch both runes and debuffs on the target. ArcHud2 has now been updated to show Runic Power, so that's good, although showing runes would be awesome. For now I'll stick with Magic Runes.

Monday, 17 November 2008

Archud and Runewatch don't play nicely together

I'm having trouble with ArcHud2 and Runewatcher. They do work on the same WoW, unfortunately they both want to have the bottom area of the screen to display things. Which means I can either keep track of runes, or diseases on my target, and I want to do both!

I've grabbed Magic Runes and will give that a spin to see if I can arrange it better with ArcHud2. Hopefully ArcHud2 will get an update to show Runes and then I'll be happy.