Here we have a
post by Ghostcrawler on Tanking and active mitigation, with some ideas of how they might go about making us press more buttons. There is a massive description of how Blood DK tanks work at the moment and how they might change them in the future.
They
have noticed that now tanks don't need to spam buttons to generate
threat, we can actually take it easy and concentrate more on keeping
defensive buffs up. I can now concentrate on keep my Diseases up and
just spam Death Strike when needed or runes are ready and thus going to be wasted. I can take this time to look around at
what is going on, instead of spamming buttons, and plan where I might
kite to, or watch or adds, or other tanky things. This is good, and I
like having the time to consider the environment and the current fight.
GC
discusses the three models, which are "Tank DPS matters", "DPS buttons
provide mitigation" and "DPS buttons build up resources", where they
will make us again press lots of buttons. I quite like "DPS buttons
build up resources", where you build up some resource and can choose to
spend it when you need it. It is quite a pain having to save runes for a Death Strike just after some damage, whereas having another resource you can use for a self-heal would solve this problem.
I can't help remembering the last time the
water cooler was posted, some changes were made almost immediately. I
think in this case the changes will be in 4.3, so we won't suddenly have
a different way of going about tanking. Hopefully.
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