Friday 2 September 2011

Ghost Crawler on active mitigation and DK tanks



Here we have a post by Ghostcrawler on Tanking and active mitigation, with some ideas of how they might go about making us press more buttons. There is a massive description of how Blood DK tanks work at the moment and how they might change them in the future.

They have noticed that now tanks don't need to spam buttons to generate threat, we can actually take it easy and concentrate more on keeping defensive buffs up. I can now concentrate on keep my Diseases up and just spam Death Strike when needed or runes are ready and thus going to be wasted. I can take this time to look around at what is going on, instead of spamming buttons, and plan where I might kite to, or watch or adds, or other tanky things. This is good, and I like having the time to consider the environment and the current fight.

GC discusses the three models, which are "Tank DPS matters", "DPS buttons provide mitigation" and "DPS buttons build up resources", where they will make us again press lots of buttons. I quite like "DPS buttons build up resources", where you build up some resource and can choose to spend it when you need it. It is quite a pain having to save runes for a Death Strike just after some damage, whereas having another resource you can use for a self-heal would solve this problem.

I can't help remembering the last time the water cooler was posted, some changes were made almost immediately. I think in this case the changes will be in 4.3, so we won't suddenly have a different way of going about tanking. Hopefully.

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